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Loot and Plunder, and who knows what else awaits the adventurers on the seven seas?

When a ragtag team of slaves bands together and seizes a ship to get a name for themselves, they find that the Shackles are already claimed by Pirate Lords whom they have no chance of touching. Or do they…? They'll make a name for themselves through their deeds, righteous or cruel, but regardless of the cause they'll daringly go and claim loot for themselves, slay mythical beasts, and more! You're not allowed to die… Not until we get our plunder!

If chance has it that you survive and become a force to be reckoned with, a name known throughout the seas, a long voyage to uncharted waters awaits them… an ocean of space, through which to sail to the shores of far-distant planets!


Statblock – Skull and Shackles
Rules: Pathfinder (Skull and Shackles Adventure Path) augmented with extensive house rules. We also use the Paizo Critical Hit and Critical Fumble decks.
Setting: Golarion
Rating: Adult themes, NSFW. Don't go overboard; a Succubus will kill you with energy drain if you even try.
Emphasis: Role Playing, not roll playing. XP bonuses for good characterization and role-playing are generally to be expected. For an extraordinarily cool journal, sketch, etc, you may gain a Villainy Point at GM's discretion.
3rd Party Material: No, with the sole exception of Dreamscarred Press (specifically Path of War).
Firearms: Emerging Firearms (see house rules)
Starting Level: 1st
Starting Characters: Starting character can be from the Inner Sea region of Golarion. Races 15 RP or above are allowed but require DM approval. Although unlikely, the DM reserves the right to reject any character for any reason.
Game Night: TBD (Most likely Tuesday nights)

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Skulls and Shackles mecucu mecucu