Homebrew Rules

Here is detailed the extensive modifications to the main set of rules.


Combat Finesse – Combines Weapon Finesse and Agile Maneuvers.

Combat Superiority – Prerequisites Str 13, Int 13. Combines Power Attack and Combat Expertise.

Weapon Focus – Applies to a Fighter weapon group, instead of a single type of weapon.

Mobile Combat – +1 Dodge bonus to AC. This increases to +4 when moving out of an opponent's threatened range.

Greater Two-Weapon Fighting – Prerequisites Dex 17, Two-Weapon Fighting, BAB+6. In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty. Once your BAB reaches +11, you also gain a third attack with your off-hand weapon, albeit at a –10 penalty.

Martial Mastery – Gone. Weapon Focus now applies to Fighter Weapon groups.

I recognize that ranged builds are extremely feat-starved and desperately desiring some of these feat tax rules, however, I also recognize that they are one of the most powerful builds. Removing their feat taxes would only make them more powerful. If you want to play a flavorful ranged character but are unable to due to feat taxes, please talk to me; I'm sure we can arrange something. I favor role-play over rollplay, after all.

Third Party Material

Only from Dreamscarred Press, specifically Path of War. The Warden uses a d10 hit die, rather than a d12. You may show me stuff from other publishers, but I will be disinclined to acquiesce to your request.

Homebrew Rules

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